Aftershock Network: Node Wars

Outflank. Outgun. Take the map.

Choose Your Battle

How to Play

YOU
Green nodes are yours. Each one generates troops over time, capped by its tier.
ENEMY
Orange nodes are the enemy. Same playbook, aimed at you — usually faster than you'd like.
IDLE
Gray nodes are unclaimed. Idle — they don't generate troops, just sit there. Capture them to expand.
Lines are paths. Troops can only travel along connected paths — no flying across the map. If your source isn't directly linked, your troops will route through your other owned nodes.
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Defended nodes shoot back. As attackers close in, defenders open fire — both sides take losses, but the defender has a tier-based advantage. Send more than just enough.
T↑
Tiers 1–5. Capacity ladder: 10 / 20 / 30 / 40 / 50 troops. Higher tier = more storage and tougher defenses. Generation rate is the same at every tier.
Double-tap a node to upgrade its tier. A gold appears when a node has enough troops. The upgrade builds over a few seconds and costs half the stored troops.
Gold dots above a node show its tier (1–5). Reinforcements can stack past capacity (shown in gold) — that overflow holds, but the node won't generate more until it drops below the cap.
Speed nodes generate troops 50% faster than standard — high-value real estate.
Tower nodes have extended defense range — they engage attackers earlier. Approaching one head-on means more incoming fire.
Drag from your node to a target to send a wave along the path.
Tap multiple of your nodes to select them, then tap a target — every selected node attacks simultaneously. Coordinated waves crack high-tier nodes.
Captured nodes reset to tier 1 — fresh ground, light defenses. Reinforce or upgrade fast before the enemy hits back.

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