YOU
Green nodes are yours. Each one generates troops over time, capped by its tier.
ENEMY
Orange nodes are the enemy. Same playbook, aimed at you — usually faster than you'd like.
IDLE
Gray nodes are unclaimed. Idle — they don't generate troops, just sit there. Capture them to expand.
⤳
Lines are paths. Troops can only travel along connected paths — no flying across the map. If your source isn't directly linked, your troops will route through your other owned nodes.
🛡
Defended nodes shoot back. As attackers close in, defenders open fire — both sides take losses, but the defender has a tier-based advantage. Send more than just enough.
T↑
Tiers 1–5. Capacity ladder: 10 / 20 / 30 / 40 / 50 troops. Higher tier = more storage and tougher defenses. Generation rate is the same at every tier.
↑
Double-tap a node to upgrade its tier. A gold ↑ appears when a node has enough troops. The upgrade builds over a few seconds and costs half the stored troops.
⋯
Gold dots above a node show its tier (1–5). Reinforcements can stack past capacity (shown in gold) — that overflow holds, but the node won't generate more until it drops below the cap.
⚡
Speed nodes generate troops 50% faster than standard — high-value real estate.
⛫
Tower nodes have extended defense range — they engage attackers earlier. Approaching one head-on means more incoming fire.
↗
Drag from your node to a target to send a wave along the path.
⊕
Tap multiple of your nodes to select them, then tap a target — every selected node attacks simultaneously. Coordinated waves crack high-tier nodes.
Captured nodes reset to tier 1 — fresh ground, light defenses. Reinforce or upgrade fast before the enemy hits back.